Get all yer updates for AfterMath - a post-apoc based game here!!
*Changed credits to better match the info, regarding AfterMath development, at http://virtualworlde.webs.com/about-us.
*Fixed spacing in between worded responses and “Enter choice: ” text, and “[Godly voice says]” messages and respective options.
+Added more loading effects to long message events.
*[25 July 2013] Changed version name to prototype v.#.
+[27 July 2013 a] Added control description section (instructions to find the section can be found in each episode menu.
-[27 July 2013 b] Removed ‘#nc’ destinations.
*[27 July 2013 c] Changed the ‘goto’s to the # destinations for each episode menu.
*[27 July 2013 d] The ‘Continue to Episode #’ option now goes to the starting message event of that episode, instead of that episode’s menu.
*[30 July 2013] Editing message events to accommodate the worded responses as to make it make sense.
*[10 Aug 2013 a] Fixed loading effects in message events to accommodate for slower readers.
+[10 Aug 2013 b] Added loading effects to credits.
*[10 Aug 2013 c] Changed position of each credit and;
+[10 Aug 2013 d] Removed space in between each credit until the CC License statement.
*[10 Aug 2013 e] Episode 1 is now stable with new worded responses.
*[12 Aug 2013] Fixed minor grammatical and spelling errors.
~In-progess: Editing message events to accommodate the worded responses as to make it make sense.
*Fixed paragraphs (incl. content warning on selection menus) so that each row of letters fits the 85-86 character limit in the application.
*Fixed minor spelling and grammatical errors, and made screaming words take up less letters, question/exclamation marks, and space.
*Removed final remains of the emoticons.
*Added options in each episode title screen for changing colours.
*Added ‘(story still in-dev)’ after Episode 3 title on Main Menu.
*Added loading effects to message events.
*Added special surprise at the end of Episode 3!
*Edited some text for better description/storytelling.
*Added loading effects between passages in message events to reduce large paragraphs.
*Adding a space between last choice given and “Enter choice:”.
*New Creative Commons License! (Attribution 3.0 Unported License)
*Additions made to Episode 3.
*Removed circular parentheses from all menu selections.
*All .BAT files now sorted as “source files”, for actual game, use the .EXE files with the new AfterMath icon!
*Removed “, by JBJblaze” from Rights text in all files.
*Added somewhat random save password code generator to some message events.
*Fixed chronological message event ordering in Episode 1 (went from message1 to message4, then skipped to message7).
*”[Godly voice says]” death messages more ‘dramatic’ with pauses in between each part of the message.
*Message events involving single-choice options “1. Continue.” changed to “echo. pause goto <message_event>”.
*MENU Credits - Rights text.
- Links (now 8; including VirtualWorld Entertainment Official Site, Google+ page, and Indie DB page; also changed AfterMath Official Site link).
*1 space after all “Enter choice:” so that blinking “_”s appear 1 space after the “:”.
*Fixed spelling of “lil” to “li’l” in Episode 1.
*Combined all 4 game files (Ep 1, 2, 3 and MENU) into ONE file!
*Now released on Desura! (http://www.desura.com/games/aftermath-a-post-apoc-text-based-game)
*Fixed “VirtualWorld Entertainment” spacing in credits — will be doing same with message events in future updates.
*Fixed links as to include the Desura pages.
* Re-positioned AfterMath credits to the same lines as VirtualWorld Entertainment’s credits — makes the features fit inside the default size of the game window.
Okay, okay. The previous post was an April Fools’, but THIS one is really legit!
Desura is a gaming client very similar to Steam (just the process of getting your game submitted doesn’t require anyone’s interest, and it ain’t as great as Steam anyway). They are also on of the sibling sites to Indie DB (link displayed on Description/Main page).
Finally, beginning last night, AfterMath is NOW AVAILABLE for download on Desura! In order to play it on Desura, however, you do need to first install the client. To install AfterMath on Desura, go tohttp://www.desura.com/games/aftermath-a-post-apoc-text-based-game orhttp://adf.ly/1788412/aftermathdesura.
Thanks for all the support,
~The VWE Team
Please go to the link for details :\ :
AfterMath - a post-apoc text-based game by VirtualWorld Entertainment is licensed under a Creative Commons Attribution 3.0 Unported License.
Based on a work at http://jbjblaze.blogspot.ca/p/aftermath_8.html.
(This one is updated to eliminate the fraud and copyright infringing information from the previous license. :3)
EDIT [8:03 PM EST | 02/26/2013] Please see next post for updated info; Sorry to BenPlaysPc for accidentally leaving his video’s URL in the thing (I thought it meant for what the work is based off of or inspired by)!
Thank you for understanding!